# SILVERWAKE - fact sheet

- Title: SILVERWAKE (working title). Developer: Souls Indie Studio (Mansoor Nasir). Contact: support@soulsindie.com.
- Platform: Android (Google Play). iOS later. Price: free opening chapter (sectors 1-3); the Full Game (sectors 4-10), USD 3.99, also removes adverts. Optional cosmetic packs (USD 1.99 each, Supporter pack USD 4.99) change appearance only. No subscriptions, no energy, no paid power.
- Genre: Gothic bullet-hell roguelite, top-down, room-based, landscape, pixel art. Plays offline; optional two-phone co-op over local Wi-Fi, no internet.
- One sentence: Fly the Lanternbound Vanguard through ten haunted Gothic sectors laid out anew every run, read every attack, and strike back.
- Numbers: 10 sectors, 150 room designs, 100 regular enemies, 42 bosses (10 Guardians, a gate boss, a final boss and 30 hidden bosses), 11 guns (two carried), 4 melee weapons, 12 modifiers, 10 armours, 56 omens, 25 skills, Boss Arena, Boss Rush, 10 Trials, a Weekly Vigil and the Descent.
- Controls: One thumb. Drag anywhere to fly and aim; the gun fires by itself. Tap to dash, tap toward an enemy to dart in with the melee weapon, two-finger tap to parry, wall buttons for items, abilities and swapping guns.
- Accessibility: Text up to 200%, reduced motion and flashes, high-contrast threats, gentle mode, battery saver, no critical cue that relies on colour alone.
- Engine: Godot 4.7.2. Pixel art drawn for the game (some with a local image-model texture pass); sound synthesised in code. No stock assets.
- Assets in this kit: icon_512.png, feature_graphic_1024x500.png, screenshots at 1536x672, souls_indie_studio.png (the studio card), reel.mp4 (a silent reel of bosses, enemies, omens, dark rooms and boss fights). The footage is the real game; a bot flies the ship in it.
