The SILVERWAKE guide
Tutorials for every part of the game, from your first drag to the Descent. New here? Start with Your first hour. Stuck on a boss? Go straight to Bosses.
Start here
Your first hourWhat a run is, what happens in the tutorial, and what to do first.ControlsEvery gesture, with a small playable demo.
Fighting
Reading attacksHow to survive a screen full of bullets.GunsAll eleven guns, how to fly each one, and how to get them.Melee and the ParryYour always-ready strike and your best defence.Items and abilitiesEverything on the wall buttons.ArmourTen armours and what each one changes.
Progress
SkillsThe permanent skill tree and how to spend your XP.Docks, death and XPSaving, healing, travelling, and what a fall costs.AchievementsThe in-game list and what is planned for Google Play, with filters. Hidden ones stay behind a switch.
World
Rooms and goalsRoom goals, omens, dares, secrets and everything else a room can throw at you.BossesAttack-by-attack guides for every Guardian, with hidden bosses behind a spoiler switch.SectorsThe ten sectors and who keeps them.
Lore and NPCs
The storyThe premise without spoilers, and where the game keeps the rest.NPCsHesk, Sorrel, Ambrel and Corwin: where to find them, what they give you, and how to follow their stories.The abbey and its bellsWhat each sector once was, which bell rings there, and what its keeper will not let go.EndingsHow many there are and what decides them. The details are behind a spoiler switch.The hidden historyWhat really happened on the night that did not end. Heavy spoilers, each behind its own switch.
More
Modes and challengesBoss Arena, Rush, Trials, Weekly Vigil, the Descent and every way to make it harder.Playing togetherTwo phones, one room, two Vanguards: how to start a game, revive a friend, and what each of you keeps.Settings and accessibilityText size, flashes, contrast, comfort and performance.FAQPrice, offline play, saves and common problems.
Hidden bosses stay behind a spoiler switch. The numbers come from the game's own data files.