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Armour

Armour changes your speed and hull, and some pieces add a special rule. Change it at the Loadout or any Lantern Dock. Your hit area is the same in all of them.

ArmourHullSpeedRuleHow you get it
Lantern PlateStandardStandardNoneFree from the start
Pilgrim Weave−1 plate+15%NoneFree from the start
Bastion Plate+2 plates−15%NoneFree from the start
Warden Mail−1 plate−5%Parries an ordinary bullet about to hit by itself, every 4 sFrom Hesk, at the end of their story
Vigil ShroudStandardStandardHalf a second more safety after a hitFrom Sorrel, at the end of their story
Horologe HarnessStandardStandardSlow-mo lasts 0.6 s longer and recharges a quarter fasterFrom Ambrel, at the end of their story
Wright-Forged Plate+1 plate−10%Wards off the first hit in each room enteredFrom Corwin, at the end of their story
Starlight PlateStandardStandardA look only: the Lantern Plate's numbersCosmetic pack
Verdant Weave−1 plate+15%A look only: the Pilgrim Weave's numbersCosmetic pack
Royal Bastion+2 plates−15%A look only: the Bastion Plate's numbersCosmetic pack
Which one first? Stay in the Lantern Plate until you know a sector. Then try the Pilgrim Weave if you keep running out of room to dodge, or the Bastion Plate if you keep dying with no time to read what hit you.

Paid armours are looks only: each has the same numbers as a free one. No armour you can buy is stronger than one you can earn.