Melee and the Parry
A melee weapon always sits beside your guns. Striking leaves you unhurt, so it is safer than it looks.
The strike
Tap toward an enemy within about 64 px. The Vanguard darts in, hits with an explosion, and springs back. Any other tap dashes instead. A dashed lilac ring round the ship shows the strike recharging.
Change your melee weapon at any Lantern Dock.
| Weapon | Damage | Recharge | Blast | Character |
|---|---|---|---|---|
| Vigil Blade | 9 | 1.2 s | 14 px | A plasma cut and a small burst; ordinary bullets round the strike are cut |
| Bell Hammer | 16 | 2.2 s | 30 px | A big tolling blast that knocks every ordinary enemy in it away |
| Pilgrim Spear | 11 | 1.5 s | 10 px | It darts farther and strikes every enemy along the way |
| Twin Censers | 3.5 × 2 | 0.9 s | 12 px | Two quick ember bursts a strike, ready again almost at once |
In Settings, Tap away from enemies can turn the dash into a Lunge that strikes whatever it passes, at reduced damage.
The Parry
Tap two fingers together, or the Parry wall button. If you give the two-finger tap another action at a dock, the wall button still parries, and you can put the Parry on the three-finger tap instead. It works with any weapon and any armour.
- It cuts every enemy bullet within 34 px, big ones too, and sends them back at the nearest enemy.
- It knocks enemies back.
- It recharges in 4 seconds, shown by a ring round the ship.
- It does not stop beams or floor marks.
Timing it
The swing lasts a moment, so wait until bullets are close and bunched. Parry a whole wave as it reaches you rather than the first bullet of it. Against a ring with no safe gap, a Parry makes your own gap.