Try it

NPCs

Four people are still awake in the abbey. They are never in a fight and never in your way, there are no quests to accept and no replies to choose. You only have to stop and listen.

How talking works

Why bother? They hand over four of the eleven guns and four of the armours, and how far you follow each one helps choose your ending.

Hesk, the Dockwarden

By the first dock of sectors 1 and 10

Keeps the berths swept, in case anyone ever sails. He knows the docks, the bells, and more than he says about who you are.

Ah. Awake again, bearer? ...No, don't mind me. I'm the dockwarden. I keep the berths swept, in case anyone ever sails. Hear the bells, under everything? Ten of them, ringing the same night over and over.
Follow Hesk's story (spoilers)

Talks play in this order. One whose condition is not met yet waits until it is.

WhenWhat happens
In sector 1He tells you about the berths and the ten bells.
In sector 1, once you have beaten any GuardianHe hands over the Grave Lanterns.
In sector 1, once you have beaten the Pale Interceptor"You fly like someone I used to see off."
In sector 10, once you have beaten the Last OrganHe hands over the Warden Mail. This finishes his story.
In sector 1 or 10, after the Eclipse ArchonHis farewell. He is gone for the rest of that run.
What Hesk says on the road
  • Out stretching my legs. The docks get lonely. Mind the dark in here, bearer.
  • Found a lantern hook on the way. Nothing hanging on it. There never is.
  • I walk the old pilgrim route sometimes. My knees remember it better than I do.

When there is nothing new to say: "The docks remember you. That's all they're for."

Sorrel, a mourner

Moorings of sectors 2, 4 and 7

Came down on the pilgrim train to sit a vigil for her child Wren, a bearer, and never stopped sitting it. Her hands keep weaving as she talks.

Have you seen my Wren? A bearer, like you. Small, quick, always humming. I came down on the pilgrim train to sit the vigil, and the night never ended, so I never stopped sitting it.
Follow Sorrel's story (spoilers)

Talks play in this order. One whose condition is not met yet waits until it is.

WhenWhat happens
Any of her sectorsShe asks if you have seen Wren.
After reading Bearer Wren among the fallen bearersShe hands over the Psalm Lance, which still hums.
Once you have beaten the Candle ParliamentShe has lit a candle of her own, and thinks she might be allowed to stop.
Once you have beaten the Iron PilgrimShe hands over the Vigil Shroud and leaves. This finishes her story.
What Sorrel says on the road
  • Wren came this way once. I can tell. The dust is lighter where someone hummed.
  • I'm only resting. Mourners walk slowly, and the night is long.
  • Do you hum while you fly? Wren did. It drove the others mad.

When there is nothing new to say: "I'm still sitting. Someone has to."

Ambrel, the Horologist

Moorings of sectors 3, 6 and 10

Stopped every clock in the abbey at eleven fifty-nine, by his own account. He would like the minute back.

Tick. ...Forgive me, habit. There's nothing to tick. Every clock in this abbey says eleven fifty-nine. I should know. I stopped them.
Follow Ambrel's story (spoilers)

Talks play in this order. One whose condition is not met yet waits until it is.

WhenWhat happens
Any of his sectorsHe tells you about the minute, hidden in the belfry behind a wall that isn't.
Once you have beaten the Borrowed MinuteThe second hand twitches. This finishes his story, and opens the Horologe Harness.
In sector 6 or 10, once you have beaten the GriefwellHe hands over the Ossuary Rail.
In sector 10, once you have beaten the Last OrganHe tells you what waits below. Only before the true ending.
After the Eclipse ArchonHis farewell. He is gone for the rest of that run.
What Ambrel says on the road
  • Eleven fifty-nine in here as well. I checked. I always check.
  • A clock in this room started once, for a moment. I came to listen. It stopped.
  • Walls keep time badly. Some of them hardly keep at all.

When there is nothing new to say: "Eleven fifty-nine. Still. Always."

Corwin, the Lantern-wright

Moorings of sectors 5 and 8

Made every Lanternbound suit. He recognises his rivets on yours, and tells you that one he made first.

Hold still. Let me look at that plate. ...These are my rivets. I made every Lanternbound suit, but this one I made first.
Follow Corwin's story (spoilers)

Talks play in this order. One whose condition is not met yet waits until it is.

WhenWhat happens
Any of his sectorsHe looks over your plate.
In sector 8He warns you about the First Wing, and hands over the Reliquary Bolt.
Once you have beaten the Pale InterceptorHis confession. He hands over the Wright-Forged Plate and leaves. This finishes his story.
What Corwin says on the road
  • Came out to look for scrap. Your plate's holding, I see. Good rivets.
  • Every room in this place was built by somebody. Hard to remember that, down here.
  • If that left thruster pulls, lean into it. Don't fight it. It never listens.

When there is nothing new to say: "Mind the left thruster. It always drifted."

Who gives what

WhoWhere to lookGunArmour
Hesk, the DockwardenBy the first dock of sectors 1 and 10Grave LanternsWarden Mail
Sorrel, a mournerMoorings of sectors 2, 4 and 7Psalm LanceVigil Shroud
Ambrel, the HorologistMoorings of sectors 3, 6 and 10Ossuary RailHorologe Harness
Corwin, the Lantern-wrightMoorings of sectors 5 and 8Reliquary BoltWright-Forged Plate