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Items and abilities

Wall buttons fire at once with no freeze. Items are used up; abilities recharge. After you use one, all of them wait 0.6 seconds, shown by the buttons dimming, though the Parry and Switch never wait.

Items

Items drop from enemies and cleared rooms. You carry at most 2 of each, and every dock tops up your Missiles, Mines and Wards to 1 each. Bosses do not refund what you spent.

ItemWhat it does
MissileA homing dart that seeks the nearest foe and bursts on impact (30 damage, 12 splash).
MineSets a mine where you are. Enemy bullets pass over it; the first enemy that touches it sets it off with a Bomb's blast. Not set off when you leave the room, it comes back to you.
WardNothing can hurt you for 2.5 seconds.
BombA shockwave around you. It kills small foes, hurts big ones and throws enemy bullets away harmlessly. 5 s cooldown; you get 2 at the start of every sector and rarely find more (max 3).
Giga BombA blast that fills the room. Ordinary enemies are destroyed, elites and room leads lose a third of their health, bosses a small share, and every enemy bullet is thrown away harmlessly.
Slow-mo chargeFor 2.5 s every enemy and enemy bullet crawls while you move at full speed. Charges are rare: you start with 1 (max 3).
The Giga Bomb is rare. None appear before sector 4, and at most one a sector. It takes 8% of a boss's full health and 35% of an elite's, and ends every other enemy in the room.

Abilities

Each ability you own gets its own wall button. Abilities refuse to fire in an empty room, so you cannot waste one by accident.

AbilityHow you get itLastsRechargeWhat it does
BubbleA reward from bosses and cleared rooms3 s25 sNothing can hurt you, and enemy bullets touching the bubble burst.
WingmenA reward from bosses and cleared rooms10 s30 sTwo small jets circle you, fire at the nearest foe and soak up bullets as decoys.
HaloA skill, 160 XP2.5 s20 sImmune to enemy bullets and beams. Bodies, mines, boss rings and floor hazards still hurt.

The finger taps

A three-finger tap uses your quick ability: slow-mo by default. A two-finger tap parries by default. Under Finger taps at any Lantern Dock you can set either one to any wall button or to the Parry. Pick what you reach for in a panic. If the choice is empty or recharging, the tap does nothing.

Slow-mo

Every enemy and enemy bullet drops to 35% speed for 2.5 seconds while you keep moving at full speed. You start a run with 1 charge and can hold 3. Grazing and some skills give more.