Try it

Controls

You fly with one thumb. The ship shoots by itself, so your whole job is where to be and which way to face.

A small sketch of how the Vanguard handles, against a training bell. It is not the game itself.

With a mouse: drag to fly, click to dash or strike, right-click to parry. With keys: arrows or WASD to fly, Space to dash or strike, P to parry. Your gun fires by itself.

Every gesture

Do thisWhat happens
Drag anywhereFly that way and face that way. The drag can start anywhere on screen. A slow drag moves you one to one, a quick one up to twice as far, and the ship stops where your finger stops or lifts.
Quick tapDash. You are untouchable for a moment, so a dash can pass through bullets.
Tap toward a close enemyMelee strike: dart in, hit with an explosion, spring back unhurt. It reaches about 64 px, the width of four floor tiles.
Two fingers, tapped togetherParry by default. It swings all round you and cuts every bullet near you. Pick another action at any Lantern Dock; the Parry wall button always stays.
Three fingers, tapped togetherYour quick ability: slow-mo by default. Pick another at any Lantern Dock.
Hold a second finger while flyingAim separately. That finger holds your heading where it landed, then points the ship by its angle from there, so you can shoot back while retreating.
Switch buttonSwap between your two guns.
Other wall buttonsUse an item or ability at once, with no freeze.
Pause icon, top rightThe map, your run's numbers, Settings, Skills and Quit. Quit saves the run. Two thumbs held together resume.

How aiming works

You aim by the way you are flying. In drag mode, the heading is the line through the last 5 mm of your finger's path, exact at any angle and steady through a shaky hand. To aim without travelling far, make a very short drag in the direction you want.

A small aim assist bends a shot that would just miss by at most 8.4 degrees. It never seeks, and it never turns the ship. The Wisp Seeker is the exception: it aims itself at enemies within 80 px.

Practise this: fly in a slow arc around a boss. You stay moving, which dodges aimed fire, and your nose stays near the target, which keeps you shooting.

What is on screen

Changing the controls

SettingWhat it changes
Stick movementA stick under your thumb, not drag
Steer anywhereThe stick hides and follows your thumb
Drag speedHow far the Vanguard flies for your finger
SensitivityHigher: the Vanguard flies further for less thumb travel
Tap away from enemiesA tap away from enemies: Dash, or Lunge to strike what you pass
Stick sideButtons and Pause take the other side
Wall buttonsWhere the ability buttons sit: along the bottom wall, or up the left or right wall
Button orderTap a button, then another, to swap them; 1 sits at the corner. Grey ones you have not had in a run yet
Action buttonsDash, Bomb, Slow-mo and Halo on screen
Mini-mapFaint, on the arena floor, top left
VibrationA buzz when you are hit