Try it

Modes and challenges

The campaign is the heart of the game. These are for when you want to sharpen up or push further.

Boss Arena and Practice

The Boss Arena lists every boss you have met in a run; the others stay dimmed until you find them. You fly one saved loadout of gear you have unlocked. It gives no rewards and touches no saves, so it is the safest way to learn an attack.

Boss Rush

Every boss you have met, easiest first, on one life, with half your hull back after each. Achievements for a rush need at least ten bosses in it.

Eclipsed bosses

Harder remixes of bosses you have beaten, with 150% health and faster bullets. An Eclipsed Rush runs the whole list that way.

Trials

Ten short rooms, one per sector, each opened by beating that sector's Guardian. They are the same every time, with one fixed weapon and kit. Some are against the clock and some give you one plate, so any hit ends it. Medals pay XP once each: bronze 150, silver 300, gold 600, and a better medal pays the difference.

SectorTrial
1Thorn Gauntlet: best time, Silver Needle
2Drowned Duel: one plate, Wisp Seeker
3Belfry Ricochet: best time, Ricochet Shard
4Frostveil Scatter: one plate, Scattergun
5Ember Needle: one plate, Silver Needle
6Orbit Seeker: best time, Wisp Seeker
7Verdant Scatter: best time, Scattergun
8Storm Ricochet: one plate, Ricochet Shard
9Quarry Needle: best time, Silver Needle
10Eclipse Seeker: one plate, Wisp Seeker

Weekly Vigil

One run a week, with the same seed and rules for everyone. A new week starts at the turn from Saturday to Sunday, midnight UTC-7, the same moment everywhere. Missing a week costs you nothing. The game stays offline, so compare your result with friends directly.

The Descent

Opens once sector 10's Guardian falls. A run continues past sector 10 to sector 1 again on new layouts, each pass harder: 8% more enemy and boss health and 2% faster enemy shots a depth.

Making it harder

Vigil levels

Beat a Guardian in a Standard run at a Vigil level to open the next. Only the numbers change: warnings, hit areas and the aim assist stay the same.

Oaths

Optional vows picked at the Loadout once a Guardian has fallen, any number of them, kept all run:

Dials

After your first victory, five dials on the Loadout make the journey harder for 5% more XP a rank:

Play together

Runs can be flown by two phones on the same Wi-Fi or one phone's hotspot, with no internet needed. See Playing together.