Skills
XP is the only currency in the game. Skills stay for every future run and work in the run you buy them in. Open the tree from the start menu, or from Pause during a run. An owned skill can be turned off and on again, and enemies grow tougher with what your skills add.
Earning XP
| You do this | XP |
|---|
| Kill an enemy | 1 |
| Kill an elite | 4 |
| Clear a room | 3 |
| Clear an ordinary fight without a hull hit | 4 more |
| Beat a Guardian | 40 |
| Beat a hidden boss | 50 |
Trials pay extra for each better medal, and a Guardian beaten without a hull hit in its sector offers one more reward. See what a death does to your XP.
The tree
Each skill needs the one named beside it. The Starforged branch opens once the Last Organ, sector 10's Guardian, has fallen.
Wings
| Skill | Cost | Needs | Effect |
|---|
| Swift Wings | 200 XP | None | Dash charges recharge 30% faster. |
| Double Dash | 500 XP | Swift Wings | A second dash charge: a double tap dashes twice. Each charge recharges on its own. |
| Ram Dash | 500 XP | Swift Wings | Dashing through an enemy deals 10 damage to it (once per dash). |
| Wake Dash | 1000 XP | Ram Dash | Enemy bullets that touch you while you dash burn up. |
Halo
| Skill | Cost | Needs | Effect |
|---|
| Halo | 160 XP | None | Adds the Halo button: 2.5 s immune to enemy bullets and beams, 20 s to recharge. Bodies, mines, boss rings and floor hazards still hurt. |
| Lasting Halo | 500 XP | Halo | The Halo lasts 1.5 s longer. |
| Bright Halo | 1000 XP | Lasting Halo | Lighting the Halo also burns up enemy bullets close around you. |
| Quick Halo | 500 XP | Halo | The Halo recharges 30% faster. |
| Spare Heart | 1000 XP | Quick Halo | Start every run with one more heart. |
Gun
| Skill | Cost | Needs | Effect |
|---|
| Keen Needle | 200 XP | None | Every weapon hits 15% harder. |
| Fast Needle | 500 XP | Keen Needle | Every weapon fires 20% faster. |
| Twin Needle | 1000 XP | Fast Needle | Every weapon fires two bolts side by side, each 60% as strong (Scattergun pellets hit 20% harder instead). |
| Long Needle | 500 XP | Keen Needle | Shots from every weapon fly 30% faster. |
| Piercing Needle | 1000 XP | Long Needle | Shots from every weapon pass through one enemy to hit the next. |
Reliquary
| Skill | Cost | Needs | Effect |
|---|
| Bomb Bay | 200 XP | None | One more bomb at the start of every sector, and room to carry it. |
| Long Toll | 500 XP | Bomb Bay | Slow-mo lasts 1 s longer. |
| Deep Bell | 1000 XP | Long Toll | Start every run with one more slow-mo charge. |
| Scavenger | 500 XP | Bomb Bay | Enemies and cleared rooms drop items 50% more often. |
| Quartermaster | 1000 XP | Scavenger | Start every run with a Mine and a Ward. |
Starforged
| Skill | Cost | Needs | Effect |
|---|
| Star Plating | 2000 XP | None | One more hull plate, on top of every other. |
| Star Wings | 3000 XP | Star Plating | One more dash charge: tap again for another dash. |
| Star Fortune | 3000 XP | Star Plating | Items drop 30% more often. |
| Star Bell | 3000 XP | Star Plating | Slow-mo holds one more charge. |
| Star Bay | 4000 XP | Star Wings | One more Bomb in every sector. |
| Star Halo | 4000 XP | Star Bell | The Halo recharges 30% faster. |
Where to start: Keen Needle makes every gun hit harder, so it is the safest first purchase. Halo adds a whole new button for little XP. Swift Wings suits you if you find yourself tapping for a dash that is not ready.