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Skills

XP is the only currency in the game. Skills stay for every future run and work in the run you buy them in. Open the tree from the start menu, or from Pause during a run. An owned skill can be turned off and on again, and enemies grow tougher with what your skills add.

Earning XP

You do thisXP
Kill an enemy1
Kill an elite4
Clear a room3
Clear an ordinary fight without a hull hit4 more
Beat a Guardian40
Beat a hidden boss50

Trials pay extra for each better medal, and a Guardian beaten without a hull hit in its sector offers one more reward. See what a death does to your XP.

The tree

Each skill needs the one named beside it. The Starforged branch opens once the Last Organ, sector 10's Guardian, has fallen.

Wings

SkillCostNeedsEffect
Swift Wings200 XPNoneDash charges recharge 30% faster.
Double Dash500 XPSwift WingsA second dash charge: a double tap dashes twice. Each charge recharges on its own.
Ram Dash500 XPSwift WingsDashing through an enemy deals 10 damage to it (once per dash).
Wake Dash1000 XPRam DashEnemy bullets that touch you while you dash burn up.

Halo

SkillCostNeedsEffect
Halo160 XPNoneAdds the Halo button: 2.5 s immune to enemy bullets and beams, 20 s to recharge. Bodies, mines, boss rings and floor hazards still hurt.
Lasting Halo500 XPHaloThe Halo lasts 1.5 s longer.
Bright Halo1000 XPLasting HaloLighting the Halo also burns up enemy bullets close around you.
Quick Halo500 XPHaloThe Halo recharges 30% faster.
Spare Heart1000 XPQuick HaloStart every run with one more heart.

Gun

SkillCostNeedsEffect
Keen Needle200 XPNoneEvery weapon hits 15% harder.
Fast Needle500 XPKeen NeedleEvery weapon fires 20% faster.
Twin Needle1000 XPFast NeedleEvery weapon fires two bolts side by side, each 60% as strong (Scattergun pellets hit 20% harder instead).
Long Needle500 XPKeen NeedleShots from every weapon fly 30% faster.
Piercing Needle1000 XPLong NeedleShots from every weapon pass through one enemy to hit the next.

Reliquary

SkillCostNeedsEffect
Bomb Bay200 XPNoneOne more bomb at the start of every sector, and room to carry it.
Long Toll500 XPBomb BaySlow-mo lasts 1 s longer.
Deep Bell1000 XPLong TollStart every run with one more slow-mo charge.
Scavenger500 XPBomb BayEnemies and cleared rooms drop items 50% more often.
Quartermaster1000 XPScavengerStart every run with a Mine and a Ward.

Starforged

SkillCostNeedsEffect
Star Plating2000 XPNoneOne more hull plate, on top of every other.
Star Wings3000 XPStar PlatingOne more dash charge: tap again for another dash.
Star Fortune3000 XPStar PlatingItems drop 30% more often.
Star Bell3000 XPStar PlatingSlow-mo holds one more charge.
Star Bay4000 XPStar WingsOne more Bomb in every sector.
Star Halo4000 XPStar BellThe Halo recharges 30% faster.
Where to start: Keen Needle makes every gun hit harder, so it is the safest first purchase. Halo adds a whole new button for little XP. Swift Wings suits you if you find yourself tapping for a dash that is not ready.